![]() My operating system supplies the darkplaces engine in its software repositories, which is my preferred location to download software. I made a single complaint: compiling Xonotic is comparatively difficult (it doesn't follow the GNU build process or really any other standard build process). I know how to use Git, and I could just download the binary however, neither of those address the issue I'm dealing with. This is a pristine example of a situation where someone clearly did not understand the situation at hand. I also have blur and sharpen post processing enabled with this.(01-18-2015, 03:12 PM)end user Wrote: You can run GIT with these instructions or just download the. R_motionblur_maxblur 2 (This is actually more than double the default, though it only goes this high when it should.) R_motionblur 0.007000 (DRASTICALLY lower than what the slider allows.) Here's the values I use, looks good at most frame rates and isn't excessive: ![]() Most particles for me aren't noticeable past 1000 either.Īnother thing I've done is use the motion blur to hide choppy frames, however the slider in the GUI doesn't come close to where I need it and my game looks fuzzy no matter where I set it to. Anisotropy for me also isn't noticeable past 4, but can kill your frame rate quick if you crank it. Geometry detail for me isn't noticeable past normal, but has impacts on the frame rate when set higher. kill your GPU lol) as it was Nexuiz like lightmaps are and HDR has always been a performance killer as well. Offset mapping isn't nearly as noticeable in this game (unless you enable relief mapping. Same goes for anti aliasing, doesn't do much of anything and kills the frame rate. For whatever reason I get MASSIVE stutter when it's enabled and you'll want to make sure vsync is disabled. In addition to those, you may want to disable decals on models like I do. Higher values make it drop faster.)Ĭl_minfps_qualitypower 1337 (Power that minfps_fade uses, higher will make the quality drop sharper.) I personally set this to 125 on an 85Hz display.)Ĭl_minfps 65 (your game will try to hold this, even if it has to reduce a few effects to do it)Ĭl_minfps_fade 1337 (How fast the game lowers effects to maintain the frame rate. Also the current default can cause maps to become cluttered at times, so I'd say it's probably best to keep these short/simple and to the point.)Ĭl_maxfps 0 (Maximum fps cap, 0 is unlimited which is what it is by default. I personally keep mine set to 7 but at a stand still I can look for and spot the quality reduction.)Ĭl_gibs_lifetime 2 (They look cool when flying through the air and they look like crap when sitting still. At 5 the reduction isn't really noticeable at least to me, especially when everything is moving. Reduces the model detail when they're further away and increases the performance a bit. This is a collection of performance tweaks that minimally if at all effect the visual quality of the game.Ĭl_projectiles_sloppy 1 (Much like gibs sloppy, it may allow projectiles such as rockets to penetrate walls temporarily, however it's completely unnoticeable even when your looking for it.)Ĭl_playerdetailreduction 5 (Character model LOD.
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